Global Video Games Market 2017 - Industry Production, Trends, Sales, Supply, Demand, Analysis & Forecast to 2023

Download as PDF 

 Published: May-2018 |  Format: PDF | QY Research |  Number of pages: 106 |

Description
This report studies the global Video Games market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Video Games market by companies, region, type and end-use industry.

This report focuses on the global top players, covered
    EA
    Vivendi
    Ubisoft
    Microsoft
    Nintendo
    SCE
    Konami
    Capcom
    Square Enix
    SEGA
    Bandai Namco
    Bethesda Softworks
    Activision
    2KGames
    Nintendo

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India

Market segment by Type, the product can be split into
    Nintendo
    PC
    PlayStation 4
    Xbox
    Other

Market segment by Application, Video Games can be split into
    Education
    Entertainment
    Electronic Sports
    Other

The study objectives of this report are:
    To study and forecast the market size of Video Games in global market.
    To analyze the global key players, SWOT analysis, value and global market share for top players.
    To define, describe and forecast the market by type, end use and region.
    To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends and factors driving or inhibiting the market growth.
    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Video Games are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Video Games Manufacturers
Video Games Distributors/Traders/Wholesalers
Video Games Subcomponent Manufacturers
Industry Association
Downstream Vendors

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the Video Games market, by end-use.
Detailed analysis and profiles of additional market players.
Table of Content

Global Video Games Market Size, Status and Forecast 2025
1 Industry Overview of Video Games
    1.1  Video Games Market Overview
        1.1.1 Video Games Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Video Games Market Size and Analysis by Regions (2013-2018)
        1.2.1 United States
        1.2.2 Europe
        1.2.3 China
        1.2.4 Japan
        1.2.5 Southeast Asia
        1.2.6 India
    1.3 Video Games Market by Type
        1.3.1 Nintendo
        1.3.2 PC
        1.3.3 PlayStation 4
        1.3.4 Xbox
        1.3.5 Other
    1.4 Video Games Market by End Users/Application
        1.4.1 Education
        1.4.2 Entertainment
        1.4.3 Electronic Sports
        1.4.4 Other

2 Global Video Games Competition Analysis by Players
    2.1 Video Games Market Size (Value) by Players (2013-2018)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 EA
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Video Games Revenue (Million USD) (2013-2018)
    3.2 Vivendi
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Video Games Revenue (Million USD) (2013-2018)
    3.3 Ubisoft
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Video Games Revenue (Million USD) (2013-2018)
    3.4 Microsoft
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Video Games Revenue (Million USD) (2013-2018)
    3.5 Nintendo
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Video Games Revenue (Million USD) (2013-2018)
    3.6 SCE
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Video Games Revenue (Million USD) (2013-2018)
    3.7 Konami
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Video Games Revenue (Million USD) (2013-2018)
    3.8 Capcom
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Video Games Revenue (Million USD) (2013-2018)
    3.9 Square Enix
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Video Games Revenue (Million USD) (2013-2018)
    3.10 SEGA
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Video Games Revenue (Million USD) (2013-2018)
    3.11 Bandai Namco
    3.12 Bethesda Softworks
    3.13 Activision
    3.14 2KGames
    3.15 Nintendo

4 Global Video Games Market Size by Type and Application (2013-2018)
    4.1 Global Video Games Market Size by Type (2013-2018)
    4.2 Global Video Games Market Size by Application (2013-2018)
    4.3 Potential Application of Video Games in Future
    4.4 Top Consumer/End Users of Video Games

5 United States Video Games Development Status and Outlook
    5.1 United States Video Games Market Size (2013-2018)
    5.2 United States Video Games Market Size and Market Share by Players (2013-2018)
    5.3 United States Video Games Market Size by Application (2013-2018)

6 Europe Video Games Development Status and Outlook
    6.1 Europe Video Games Market Size (2013-2018)
    6.2 Europe Video Games Market Size and Market Share by Players (2013-2018)
    6.3 Europe Video Games Market Size by Application (2013-2018)

7 China Video Games Development Status and Outlook
    7.1 China Video Games Market Size (2013-2018)
    7.2 China Video Games Market Size and Market Share by Players (2013-2018)
    7.3 China Video Games Market Size by Application (2013-2018)

8 Japan Video Games Development Status and Outlook
    8.1 Japan Video Games Market Size (2013-2018)
    8.2 Japan Video Games Market Size and Market Share by Players (2013-2018)
    8.3 Japan Video Games Market Size by Application (2013-2018)

9 Southeast Asia Video Games Development Status and Outlook
    9.1 Southeast Asia Video Games Market Size (2013-2018)
    9.2 Southeast Asia Video Games Market Size and Market Share by Players (2013-2018)
    9.3 Southeast Asia Video Games Market Size by Application (2013-2018)

10 India Video Games Development Status and Outlook
    10.1 India Video Games Market Size (2013-2018)
    10.2 India Video Games Market Size and Market Share by Players (2013-2018)
    10.3 India Video Games Market Size by Application (2013-2018)

11 Market Forecast by Regions, Type and Application (2018-2025)
    11.1 Global Video Games Market Size (Value) by Regions (2018-2025)
        11.1.1 United States Video Games Revenue and Growth Rate (2018-2025)
        11.1.2 Europe Video Games Revenue and Growth Rate (2018-2025)
        11.1.3 China Video Games Revenue and Growth Rate (2018-2025)
        11.1.4 Japan Video Games Revenue and Growth Rate (2018-2025)
        11.1.5 Southeast Asia Video Games Revenue and Growth Rate (2018-2025)
        11.1.6 India Video Games Revenue and Growth Rate (2018-2025)
    11.2 Global Video Games Market Size (Value) by Type (2018-2025)
    11.3 Global Video Games Market Size by Application (2018-2025)

12 Video Games Market Dynamics
    12.1 Video Games Market Opportunities
    12.2 Video Games Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Video Games Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Video Games Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source

List of Tables and Figures

    Figure Global Video Games Market Size (Million USD) Status and Outlook (2013-2018)
    Table Global Video Games Revenue (Million USD) Comparison by Regions (2013-2018)
    Figure Global Video Games Market Share by Regions (2013-2018)
    Figure United States Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Europe Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure China Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Japan Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure India Video Games Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Global Video Games Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
    Figure Global Video Games Revenue Market Share by Type in 2017
    Figure Nintendo Market Size (Million USD) and Growth Rate (2013-2018)
    Figure PC Market Size (Million USD) and Growth Rate (2013-2018)
    Figure PlayStation 4 Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Xbox Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Other Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Global Video Games Market Share by Application in 2017
    Figure Video Games Market Size (Million USD) and Growth Rate in Education (2013-2018)
    Figure Video Games Market Size (Million USD) and Growth Rate in Entertainment (2013-2018)
    Figure Video Games Market Size (Million USD) and Growth Rate in Electronic Sports (2013-2018)
    Figure Video Games Market Size (Million USD) and Growth Rate in Other (2013-2018)
    Table Video Games Market Size (Million USD) by Players (2013-2018)
    Figure Video Games Market Size Share by Players in 2013
    Figure Video Games Market Size Share by Players in 2017
    Table EA Basic Information List
    Table Video Games Business Revenue (Million USD) of EA (2013-2018)
    Figure EA Video Games Business Revenue Market Share (2013-2018)
    Table Vivendi Basic Information List
    Table Video Games Business Revenue (Million USD) of Vivendi (2013-2018)
    Figure Vivendi Video Games Business Revenue Market Share (2013-2018)
    Table Ubisoft Basic Information List
    Table Video Games Business Revenue (Million USD) of Ubisoft (2013-2018)
    Figure Ubisoft Video Games Business Revenue Market Share (2013-2018)
    Table Microsoft Basic Information List
    Table Video Games Business Revenue (Million USD) of Microsoft (2013-2018)
    Figure Microsoft Video Games Business Revenue Market Share (2013-2018)
    Table Nintendo Basic Information List
    Table Video Games Business Revenue (Million USD) of Nintendo (2013-2018)
    Figure Nintendo Video Games Business Revenue Market Share (2013-2018)
    Table SCE Basic Information List
    Table Video Games Business Revenue (Million USD) of SCE (2013-2018)
    Figure SCE Video Games Business Revenue Market Share (2013-2018)
    Table Konami Basic Information List
    Table Video Games Business Revenue (Million USD) of Konami (2013-2018)
    Figure Konami Video Games Business Revenue Market Share (2013-2018)
    Table Capcom Basic Information List
    Table Video Games Business Revenue (Million USD) of Capcom (2013-2018)
    Figure Capcom Video Games Business Revenue Market Share (2013-2018)
    Table Square Enix Basic Information List
    Table Video Games Business Revenue (Million USD) of Square Enix (2013-2018)
    Figure Square Enix Video Games Business Revenue Market Share (2013-2018)
    Table SEGA Basic Information List
    Table Video Games Business Revenue (Million USD) of SEGA (2013-2018)
    Figure SEGA Video Games Business Revenue Market Share (2013-2018)
    Table Bandai Namco Basic Information List
    Table Video Games Business Revenue (Million USD) of Bandai Namco (2013-2018)
    Figure Bandai Namco Video Games Business Revenue Market Share (2013-2018)
    Table Bethesda Softworks Basic Information List
    Table Video Games Business Revenue (Million USD) of Bethesda Softworks (2013-2018)
    Figure Bethesda Softworks Video Games Business Revenue Market Share (2013-2018)
    Table Activision Basic Information List
    Table Video Games Business Revenue (Million USD) of Activision (2013-2018)
    Figure Activision Video Games Business Revenue Market Share (2013-2018)
    Table 2KGames Basic Information List
    Table Video Games Business Revenue (Million USD) of 2KGames (2013-2018)
    Figure 2KGames Video Games Business Revenue Market Share (2013-2018)
    Table Nintendo Basic Information List
    Table Video Games Business Revenue (Million USD) of Nintendo (2013-2018)
    Figure Nintendo Video Games Business Revenue Market Share (2013-2018)
    Table Global Video Games Market Size (Million USD) by Product (2013-2018)
    Figure Global Video Games Revenue Market Share (%) by Product (2013-2018)
    Figure Global Video Games Market Share by Product in 2017
    Table Global Video Games Market Size by Application (2013-2018)
    Figure Global Video Games Revenue Market Share (%) by Application in 2017
    Table Top Consumer/End Users of Video Games
    Figure United States Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table United States Video Games Market Size (Million USD) by Players (2013-2018)
    Figure United States Video Games Market Size Share by Players in 2013
    Figure United States Video Games Market Size Share by Players in 2017
    Table United States Video Games Market Size by Application (2013-2018)
    Figure United States Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure United States Video Games Market Size Share by Application in 2017
    Figure Europe Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table Europe Video Games Market Size (Million USD) by Players (2013-2018)
    Figure Europe Video Games Market Size Share by Players in 2013
    Figure Europe Video Games Market Size Share by Players in 2017
    Table Europe Video Games Market Size by Application (2013-2018)
    Figure Europe Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure Europe Video Games Market Size Share by Application in 2017
    Figure China Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table China Video Games Market Size (Million USD) by Players (2013-2018)
    Figure China Video Games Market Size Share by Players in 2013
    Figure China Video Games Market Size Share by Players in 2017
    Table China Video Games Market Size by Application (2013-2018)
    Figure China Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure China Video Games Market Size Share by Application in 2017
    Figure Japan Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table Japan Video Games Market Size (Million USD) by Players (2013-2018)
    Figure Japan Video Games Market Size Share by Players in 2013
    Figure Japan Video Games Market Size Share by Players in 2017
    Table Japan Video Games Market Size by Application (2013-2018)
    Figure Japan Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure Japan Video Games Market Size Share by Application in 2017
    Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table Southeast Asia Video Games Market Size (Million USD) by Players (2013-2018)
    Figure Southeast Asia Video Games Market Size Share by Players in 2013
    Figure Southeast Asia Video Games Market Size Share by Players in 2017
    Table Southeast Asia Video Games Market Size by Application (2013-2018)
    Figure Southeast Asia Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure Southeast Asia Video Games Market Size Share by Application in 2017
    Figure India Video Games Market Size (Million USD) and Growth Rate (2013-2018)
    Table India Video Games Market Size (Million USD) by Players (2013-2018)
    Figure India Video Games Market Size Share by Players in 2013
    Figure India Video Games Market Size Share by Players in 2017
    Table India Video Games Market Size by Application (2013-2018)
    Figure India Video Games Revenue Market Share (%) by Application (2013-2018)
    Figure India Video Games Market Size Share by Application in 2017
    Figure Global Video Games Market Size and Growth Rate (2018-2025)
    Table Global Video Games Market Size (Million USD) by Regions (2018-2025)
    Figure Global Video Games Market Size Share (2018-2025)
    Figure Global Video Games Market Size Share by Regions in 2025
    Figure United States Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Europe Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Figure China Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Japan Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Southeast Asia Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Figure India Video Games Revenue (Million USD) and Growth Rate (2018-2025)
    Table Global Video Games Market Size (Million USD) by Type (2018-2025)
    Figure Global Video Games Market Size Share by Type in 2018
    Figure Global Video Games Market Size Share by Type in 2025
    Table Global Video Games Market Size (Million USD) by Application (2018-2025)
    Figure Global Video Games Market Size (Million USD) by Application in 2018
    Figure Global Video Games Market Size (Million USD) by Application in 2025



Latest News

21-Nov-2017 | Others

Price Crash in International Market Reduced Margins in Dairy Sector

The profit margins of Indian dairy companies have fallen sharply. For the past few months, skimmed milk powder (SMP) prices have fallen in the international market. Apart from this, the GST in the domestic market has doubled the tax on GST compared to the earlier rates. Due to this, dairy companies have reduced procurement prices from 10% to 22% for the last few months. Prakash Kutwal, secretar ...

21-Nov-2017 | Agriculture

Rising Implementation of Automation to Burgeon the Agricultural Robots Market

Technological progression has had a wide-ranging influence on a variety of industries such as food & beverage, packaging, agriculture, construction, and healthcare. With the constant demographic rush, the food demand is rapidly mounting by the customers. This has resulted in the gradual implementation of technological solutions to propel the agricultural output by the agricultural industry. ...

15-Nov-2017 | IT & Telecommunications

Inclusion of Cortana to Skype Will Boost the Global Artificial Intelligence Market

The US-located tech major Microsoft has declared that Cortana, its virtual assistant, will now be accessible on Skype, its video communication tool. This decision of the company is sure to boost the global artificial intelligence market. As per official blog post of Microsoft, this feature will be obtainable starting this week for both Android and iOS consumers in the U.S., but as of now there ...

15-Nov-2017 | Consumer Goods & Retailing

Increasing Demand for Carbon Black to Boost Its Market

Carbon black is a deep black-colored, fine powder that is produced by burning hydrocarbons in inadequate air. Owing to its conducting, tinting, and reinforcing properties, it is used in numerous sectors. The largest consumer of carbon black is the tire industry. It elevates the abrasion resistance and tensile strength of the automotive tires and offers strength and longevity. There has been a s ...

06-Nov-2017 | Medical Devices

Low Tolerance toward Pest Nuisance to Boost the Home Insecticide Market

Insecticides are acknowledged to be extensively utilized to deter, kill, or control insects in the agriculture and correlated field action. These insect-demolishing agents can be organic and synthetic as well in nature or a mixture of both. However, the rising demand to wipe out the presence of insect in households has resulted in a positive growth of the home insecticide market. Several insect ...